Design and Technical Construction of Virtual-Reality-Supported Learning Elements for Manual Assembly
Abstract
This paper presents a primarily methodical and technical orientated insight into the designing and building of learning scenarios in Virtual Reality (VR). An important focus of the paper forms the overview of the technical procedure in terms of the design of learning scenarios using the VR software solution Visual Decision Platform (VDP) available at the Mittweida University of Applied Sciences. By means of the modular configuration of this software, the clear allocation of functions for the individual areas of application and cases is possible. Case-specific usable elements of one such VR based learning scenario related to the available software solution are presented as well as its design procedure. Thus generates a largely standardised procedure which can be adapted to the relevant application case by means of the targeted call-up or exclusion of individual scene elements within the overall scene. Apart from that, several variants for the animation of objects in the VDP will be examined. In the course of this, selected software functions and procedures will be detailed and described in depth and also elucidated by means of suitable examples.
Keywords: Virtual Reality, learning process, manual assembly, process animation
DOI: 10.54941/ahfe100468
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