Digital Environments for Biology Learning in High School
Abstract
Currently, due to the Covid-19 pandemic, education has had to change the way of imparting knowledge to students, since the use of digital environments has been promoted, supported by digital tools that allow reaching meaningful learning. Therefore, the present investigation is carried out to know if using digital environments in Biology learning favors the teaching-learning process of First High School students, through the application of a quasi-experimental design in which two groups intervened: experimental and control. At the beginning of the intervention, a pre-test was carried out on the two groups, where it was found that there were no significant differences with respect to the marks obtained. Next, the digital environments were applied on the Gnomio platform supported by several digital tools such as: PowToon, Genially, Edpuzzle, Forums, where innovative methodologies were applied, the same that allowed promoting different learning styles in students. At the end of the course, the post-test was performed on both groups under study, identifying that there is a significant difference of 6.85 points between them, for which the alternative hypothesis was accepted, demonstrating that digital environments fostered the academic development of the participants. favoring their concentration and learning, which is reflected in the results of the evaluations.
Keywords: Virtual Environments, Teaching-Learning Processes, Learning Methodologies
DOI: 10.54941/ahfe100974
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