An exploration on stimulating game developers' engagement using sandbox game development environment in higher education design courses
Abstract
The motivation to stimulate college students to learn and participate in game development courses can be found from the following facts: learning itself is not always motivated. This paper presents a user experience method of creating game courses on sandbox game development platform. The core idea is that by making college students feel involved in creating games, they can stimulate their interest in game development. It is assumed that this method can improve college students' participation in game development and promote their understanding of learning perception. In order to test this hypothesis, this paper describes the experience of 71 college students' game development courses with ages between 19 and 21 years old. The results show that college student's satisfaction is significantly improved in this process. It can be concluded that the sandbox game development platform has the interest and motivation to stimulate the participation of college students or game developers.
Keywords: User Experience Satisfaction, Game-Based Learning, Sandbox Game
DOI: 10.54941/ahfe1001001
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