Slipper Palace. Creative Entrepreneurship for the Common Good
Abstract
The Slipper Palace is an example of the multitude of entrepreneurship within a participatory design project. A group of stakeholders experimented with a workshop model to co-create design patterns for fabrics to use as raw material in the production of fashion accessories. The initiative is related to the urban and cultural context of the National Palace of Queluz, in the municipality of Sintra, the Metropolitan Area of Lisbon, and a community of local artisans who intend to benefit from the cultural and commercial potential of the place. Through their condition of creative workers, the local artisans, with the support of a participatory design methodology, assumed themselves as eminently social beings and active participants for the transformation of society aiming for the common good.
Keywords: Design for social innovation, Participatory design, Co-creativity, Activism, Vita activa, Common entrepreneurship
DOI: 10.54941/ahfe1001419
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