The Role of Design Thinking in the Development of Assistive Technologies, Case Study of Morphic Auto-personalization
Abstract
Design thinking is a process based on a set of tools that encourage innovation and is advocated to be used to solve abstract and complex problems (Brown, 2019). It is a human-centered approach to innovation, the concept is based on understanding customer’s needs (IDEO, 2022). This interactive, creative, experimental, collaborative, and explorative can play very important role in designing assistive technologies. In this article, we present case study research where design thinking methodology is used to develop accessible technology- Morphic auto personalization. Morphic is a tool that helps to discover features in computers that make them easier to use, allows anyone to make frequently used features and functions easily available and allows accessibility settings to follow users to other computers (Morphic, 2022). Through this case study, we identify how the use of design thinking methodology supports the development IT accessible technology. This work implemented a protocol of guidelines developed by a group of experts in disability research, information technologies, design, and management. The team conducted 5 phases of design thinking: 1. Empathize—research users’ needs, 2. Define—state users' needs and the problems, 3. Ideate—challenge assumptions and create ideas, 4. Prototype—start to create solutions, 5. Test—try solutions (Kelley, Kelley, 2013).Design thinking approach helped to develop a holistic understanding of the problems that users deal with when they use computers. Thanks to this project research participants were provided a grounded basis on assistive technologies built into the computers. The research revealed knowledge gap that the development of assistive technology should enhance the voice of participants and consider their ideas, desires and needs. Design thinking approach can develop a holistic understanding of the problems that users deal with when they use computers. Thanks to this project research participants were provided a grounded basis on assistive technologies built into the computers.
Keywords: design thinking, accessible technology, auto personalization
DOI: 10.54941/ahfe1001652
Cite this paper
More from this volume
- On the stimulation and visibility by blinking light emitting block for low vision
- Acceptability of Assistive Robotics by Older Adults: Results from a Human-Centred Qualitative Study
- Automated vision-based toilet assistance for people with dementia
- Psychogeography with Jack B. Yeats Art Sounding Gallery: Augmented Reality Locative Experience for Blind People
- Use of hearing aids at work: results of a questionnaire for the analysis of comfort and perceived benefit
- Verifying screen reader accessibility of apps developed using Google Flutter
- Head-Up Displays: Analysis of automotive use considerations
- Users’ Satisfaction with an Assistive Device and Quality of Life: A preliminary study on lower limb prosthetics
- Most common accessibility barriers in native mobile applications used in Ecuador
- Failures in library website accessibility: A problem of accountability
- The Evolution of Assistive Technology: A Literature Review of Technology Developments and Applications
- A comparison of accessibility assessment tools in the inspection of an informative government website on the situational status of COVID-19


AHFE Open Access