Museum Interactive Space Design from Enactive Perception Perspective
Abstract
In order to improve the user's experience in the museum exhibition area, we propose a method of designing the museum interactive space based on the generative perception theory, and carry out the exhibition area design practice in accordance with the user's audio-visual cognitive habits. Firstly, an evaluation system of exhibition space is established based on F.J. Varela and E. Thompson's generative perception theory. Subsequently, the Chinese opera museum and the National Museum of China were selected as the evaluation objects, and two sets of comparison schemes were established by extracting information and styles with representativeness. Thirdly, five exhibition design experts were used as subjects to subjectively evaluate the suitability of exhibition space using 5 Likert scales. Finally, design practice was carried out based on the evaluation results and generative perception theory to verify the effectiveness of the evaluation method. The results show that the design method of museum exhibition space based on generative perception theory can help to improve the user's experience in the exhibition area, and the interactive space design which is consistent with the viewer's behavioral experience and aesthetic preference can provide a basis for the design practice of digital media.
Keywords: enactive perception theory, museum interactive space design, spatial representation evaluation
DOI: 10.54941/ahfe1001793
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