Promoting a teaching platform for "Traditional Skills + Virtual Reality Technology”
Abstract
VR (Virtual reality) technology has been applied to teaching/learning in many contexts. Our interest focuses on the application of VR in design studies, allowing students to experience craft, (technical aspects, tools and methods), providing advanced means and methods for learning, and enabling the recovery and renewal of crafting and making. VR technology is used to simulate the space environment and technological process in the production process. Students will be brought into the simulated environment through different sensing devices, so that they can operate the objects in the virtual world by themselves, so as to enhance their feelings, deepen their understanding of the traditional technology, and better learn and create. Through survey sections we can achieve an understanding of students experience of VR for craft, and the enhancement of the teaching effect in a product design course. Finally, we can increase the inheritance and development of traditional skills among young people and in the future.
Keywords: Craft skills, Virtual reality technology, Product design education
DOI: 10.54941/ahfe1002068
Cite this paper
More from this volume
- Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations
- A pilot study for a more Immersive Virtual Reality Brain-Computer Interface
- Measuring Human Influential Factors During VR Gaming at Home: Towards Optimized Per-User Gaming Experiences
- Mobile Cross Reality (XR) space for remote collaboration
- Augmented Reality: Beyond Interaction
- Generation of Walking Sensation by Providing Upper Limb Motion
- Exploring the Design of the Sign System of NTUH through Wayfinding Behavior in Virtual Environment
- VR-based Serious Games Approach for a Virtual Installation of an Ammonia Compressor Pack in the Industrial Refrigeration
- Hazardous Training Scenarios in Virtual Reality - A Preliminary Study of Training Scenarios for Massive Disasters in Metaverse
- Exploring the use of virtual reality in co-reviewing designs
- Application of Virtual Reality to Instructions of Manual Lifting Analysis
- Replacing Common Picking Devices from Augmented Reality Scenarios at Warehouses by a Laser Projection System


AHFE Open Access