Myopia Prevention Game Interface Design Based on Children's Cognition
Abstract
This paper is based on the cognitive characteristics of Chinese children. Through literature review and user study, we understand that children prefer pictures and videos for information acquisition, and they are more concerned with saturated colours. What’s more children are more willing to experience and interact in action. Therefore, this article addresses the above characteristics, takes the prevention of children's myopia as the application scenario, and combines the most common information media that children currently come into contact with, to design a game interface that is suitable for children's cognitive characteristics. The design runs in the form of a game that can make children willing to interact and willing to accept the treatment of myopia prevention. And using a smartwatch, which is commonly used by Chinese children as an information medium, saturated colours and cute, rounded design elements are used to ultimately design the game interface. Finally, the paper combines interviews and research with children to understand that the design meets the cognitive and aesthetic needs of children and has gained their approval.
Keywords: Children's cognition, Game interface design, Myopia Prevention
DOI: 10.54941/ahfe1002072
Cite this paper
More from this volume
- Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations
- A pilot study for a more Immersive Virtual Reality Brain-Computer Interface
- Measuring Human Influential Factors During VR Gaming at Home: Towards Optimized Per-User Gaming Experiences
- Mobile Cross Reality (XR) space for remote collaboration
- Augmented Reality: Beyond Interaction
- Generation of Walking Sensation by Providing Upper Limb Motion
- Exploring the Design of the Sign System of NTUH through Wayfinding Behavior in Virtual Environment
- VR-based Serious Games Approach for a Virtual Installation of an Ammonia Compressor Pack in the Industrial Refrigeration
- Hazardous Training Scenarios in Virtual Reality - A Preliminary Study of Training Scenarios for Massive Disasters in Metaverse
- Exploring the use of virtual reality in co-reviewing designs
- Application of Virtual Reality to Instructions of Manual Lifting Analysis
- Replacing Common Picking Devices from Augmented Reality Scenarios at Warehouses by a Laser Projection System


AHFE Open Access