Designing a Serious Game to enhancement of musical skills of children using iPlus methodology
Abstract
Serious Games have become a popular tool for knowledge transfer, behavioral, perceptual, or cognitive change, and valuable for developing or improving a specific area. The use of serious games for educational purposes can have a very positive effect; in our case, this area is related to the educational or psychological field, and its purpose is to strengthen the psychoeducational processes, allowing the achievement of an optimal and motivating learning process in the different stages of development of the human being. The current research focuses on constructing a serious game for the enhancement of musical skills of children using iPlus methodology. This game is aimed at children from 8 to 12 years old; however, it is not ruled out to be applied to adolescents, middle-aged, and elderly adults. The game is suitable for practicing and improving musical abilities such as memory, attention, and spatial perception by recognizing notes on the staff. The possibility of strengthening two essential psychological processes is also offered, not only for the acquisition of learning but also to solve life problems.
Keywords: serious game, auditory recognition, Iplus methodology
DOI: 10.54941/ahfe1002074
Cite this paper
More from this volume
- Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations
- A pilot study for a more Immersive Virtual Reality Brain-Computer Interface
- Measuring Human Influential Factors During VR Gaming at Home: Towards Optimized Per-User Gaming Experiences
- Mobile Cross Reality (XR) space for remote collaboration
- Augmented Reality: Beyond Interaction
- Generation of Walking Sensation by Providing Upper Limb Motion
- Exploring the Design of the Sign System of NTUH through Wayfinding Behavior in Virtual Environment
- VR-based Serious Games Approach for a Virtual Installation of an Ammonia Compressor Pack in the Industrial Refrigeration
- Hazardous Training Scenarios in Virtual Reality - A Preliminary Study of Training Scenarios for Massive Disasters in Metaverse
- Exploring the use of virtual reality in co-reviewing designs
- Application of Virtual Reality to Instructions of Manual Lifting Analysis
- Replacing Common Picking Devices from Augmented Reality Scenarios at Warehouses by a Laser Projection System


AHFE Open Access