Guided by the hint: How shader effects can influence object selection in Virtual Reality
Open Access
Article
Conference Proceedings
Authors: Philip Schaefer, Andre Vaskevic, Gerrit Meixner
Abstract: In this paper we investigated if shader effects as interaction hints can be used in a Virtual Reality simulation to manipulate peoples’ object selection behavior. We compared the effects Glowing Outline, Color Saturation and Transparency and showed in a study with 13 participants that objects with prominent shader effects get selected significantly more often in a virtual reality simulation compared to transparent or objects without any applied effect (p = 0,01). However, the impact of the annotating shader declines throughout interactions done.
Keywords: Virtual Reality, Shader effects, object selection
DOI: 10.54941/ahfe1002075
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