The hospitalization experience design using gamification applied to a pediatric 3d scanner for compound fractures
Abstract
Physical, social and mental well-being is the basic assumption which allows children to experience hospitalization positively. In this age of medical-scientific progress and technological development on hospital equipment, the designers of instruments for healthcare focus their activities on developing a coherent patient-centered approach which aims to consider the person globally. Currently, the rigors of the humanization of pediatric care are elaborating products which have both technological innovation and effective design specifications on children’s implicit needs and expectations. Mainly, the active, collaborative, and coordinated presence and accessibility of the family and of the pediatric patient in the care setting are unachieved goals in this field. The article presents the research project Oplà, a 3D acquisition system, as a demonstration of how emerging technologies, culture, communication and collaboration can help significantly in mapping out new diversification measures in standard clinical practice, to enhance the assistance services, by adopting a Human-centered approach strengthened by the iterative process of design thinking.
Keywords: Emotional Design, Gamification, Human-centred Design, Patient-centered Vision, eHealth, Product-service Design
DOI: 10.54941/ahfe1002114
Cite this paper
More from this volume
- Electronic Product Information for Human Medicines: A Blockchain Solution
- Describing and disarming health information system snares that capture and conceal characters.
- How self-report affects digital health-related behavior change
- Applying User Interface Profiles to Ensure Safe Remote Control within the Open Networked Operating Room in accordance with ISO IEEE 11073 SDC
- Shared Living Providers (SLP) Experience Documentation Burden While Caring for Individuals with Intellectual and Developmental Disabilities (I/DD)
- The Positive Distraction Effect of Toys in Children's Venous Blood Sampling
- Augmented Reality Application for HoloLens Dedicated to the Accuracy Test: Evolution and Results
- User Requirements for a Health Care Service Based on Point-of-care Testing in the Context of Ambulatory Care and Telemedicine for Older People
- Phase-Based Assessment of Arthroscopic Skill Using Motion Smoothness Metrics: A Simulator-based Proof-of-Concept Study
- AR-Coach: Using Augmented Reality (AR) for Real-Time Clinical Guidance During Medical Emergencies on Deep Space Exploration Missions
- A Smartwatch Based system for Monitoring Fluid Consumption of End Stage Kidney Patients
- Development of a web-based tool –The Score Bebé ®– for enhancing neonatal risk stratification: A nationwide retrospective study


AHFE Open Access