Generating a Gesture Set Using the User-defined Method in Smart Home Contexts
Abstract
Gesture interaction is a natural interaction method and it has been widely applied in various smart contexts. Smart home system is a promising area to integrate gesture interaction. Under this background, it is necessary to generate a set of gestures that can support users’ intuitive interaction with smart home devices. Gesture elicitation study (GES) is an effective method used for generating gestures. In this study, by following GES, we develop a gesture set for controlling a smart TV via a smart speaker, which was common in smart home contexts. Two studies were conducted. In study 1, we conducted a diary study to generate target tasks, resulting in fifteen most frequent tasks in domestic contexts. In study 2, GES was conducted to generate gestures for each command by involving twelve participants. The generated gestures were analyzed by combining frequency, match, ease of use, learnability, memorability and preference, resulting in a set of gestures for smart home contexts.Keywords: Gesture Interaction, Smart Home System, Gesture Elicitation Study
Keywords: gesture control, mid-air interaction, user-defined approach, gesture elicitation study, smart home, smart speaker
DOI: 10.54941/ahfe1002181
Cite this paper
More from this volume
- Decision-making in disaster operations - Intuition vs Intelligent System support
- Exploring trust in unmanned systems with the Maritime Unmanned System Trust Game
- Education as a maritime safety improvement factor
- Ontologies for emergency management
- High Reliability Organizing, Resiliency and Safety Culture
- Envisioning 21st Century Mixed-Initiative Operations for Energy Systems
- RehbBrain: A serious gaming platform for perceptual and cognitive rehabilitation
- Lower limb exoskeletons some examples of application
- Ergonomic Assessment of Warehouse Activities in an Electric Utilities Company
- Formative Evaluation of Virtual Reality Materials for Inducing Cultural Awareness
- Leveraging the Kinect Sensor to Correct Improper Bowling Form
- Psychophysics and user experience: Perceptual differences in the effort required to operate virtual push-buttons


AHFE Open Access