Comparison in virtual reality based on efficiency for product assembly

Open Access
Article
Conference Proceedings
Authors: Gabriela G. Reyes-ZárateEduardo Caballero MontesJorge A. Gonzalez-MendivilUziel Hernández Espejo
Abstract

Virtual Reality technology (VR) can be used for manufacturing training within a reduced space to allow trainees to manipulate objects in a simulated environment. Based on the information obtained from this recreation exercise, the production planning team can implement the proper adjustments prior to the beginning of an assembly. During a Project Evaluation and Management course, five students from Tecnologico de Monterrey created a VR space with pieces for assembly in a laboratory, designed with the previous user experience from the students. The main objective of this study was to test the effectiveness of a drill pump assembly process to analyze the assembly time. The study included 44 third-year undergraduate engineering students, 22 females. After the VR study, a statistical test was performed to analyze the results, which indicated that the group of students reduced the cycle time by 67% after two times compared to the first tryout. In addition, no significant differences were observed in the assembly time between the male and female students.

Keywords: Virtual Reality · Learning effectiveness · Educational Innovation · Higher Education

DOI: 10.54941/ahfe1002942

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