Design strategies for museum digital games based on emotional interaction
Authors: Kang Xinyan, Luo Hong, Haoying Liu
Abstract: Background With the development of the digital age, museums are paying more attention to the needs of their audiences, and the relationships they build are gradually transitioning from relationships with people to relationships with everyone in order to meet the attributes of serving the public. Museums take the historical dimension as the timeline to elaborate the spiritual connotation of cultural heritage, and digitalization with its multi-dimensional experience mode becomes the necessary medium and basic condition for the development of museum traditional culture in the information age. In the process of digital expression of museum cultural heritage, the application of gamification thinking can effectively promote the efficiency of the display, people in the activities and tasks through the inner drive to drive themselves to complete the task, under the guidance of relaxing and pleasant elements through the visual, auditory and other sensory organs to effectively receive and understand the information. Therefore, the analysis and refinement of museum digital game expression, the demand for emotional interaction design based on the optimization of user pleasure in the process of museum game experience, and the highlighting of emotional interaction are the keys to the current museum digital game design. Objective In view of the development mode and design strategy of the existing museum digital display, this paper explores the design practice of emotional interaction design in museum digital games, and provides innovative design for the emotional interaction needs of museum digital games. Methodology Firstly, from the perspective of interaction design, the three levels of emotional design are used as a theoretical basis to combine the cultural heritage of museums with the transferability, interactivity and immersion characteristics of emotional interaction design, and propose digital interactive games as a carrier as an effective way of digital innovation for museum cultural heritage. Secondly, based on the case study method, graphical analysis and evaluation experiments, the museum digital games case study is analyzed to explore the main factors that affect the emotional experience of users in the games from the interaction behavior itself. Finally, the main interaction processes and methods of museum digital game design are constructed in four aspects: digital game categories, content and mechanism design, interaction and experience methods, and interface and navigation design.
Keywords: affective design, interactive game design, museums, digital
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