Design strategy of digital outdoor study manual based on children's learning behavior guidance
Abstract
In the era of continuous and profound integration of digital technology and daily learning life, a large number of children's digital learning products have emerged and been used by children. In the field of outdoor study and learning activities, the study manual is an important carrier to supplement the content of activities to assist children in learning, but the traditional paper manual design is not in-depth enough to study the needs of the target subject and its design method cannot meet the needs of the times, and cannot bring children experiential learning in the study and learning activities. In study and learning activities, digitalization guides children's behavior and immerses them in study and learning activities, which can stimulate their interest in learning and improve learning efficiency. For this reason, this paper explores the design of digital outdoor study manual for children's learning behavior guidance. Based on the theoretical perspective of behaviorism psychology, this paper analyzes the learning behavior psychology of children in study activities, summarizes the characteristics of their learning behavior, and designs the flow chart of children's learning methods and observation behavior process in study activities in combination with the relevant theories of behavioral design. Through the questionnaire data, we analyzed the influencing factors of children's willingness to use the digital outdoor study manual. Finally, we tried to build the design strategy of the digital outdoor study manual that actively guides children's learning behavior. Provide reference for the design of children's digital outdoor study manual, assist the implementation of outdoor study activities, and make contributions to the development of digital education.
Keywords: Behavioral guidance, digitalization, behavioral design, design strategy
DOI: 10.54941/ahfe1003397
Cite this paper
More from this volume
- Finding Tendencies of Outfits for Gym Workout Based on the User Emotions: A Study Using Kansei Method
- Eco parametric architecture: circular design & digital fabrication
- 'Biomimicry as a tool for developing bioinspired products: Methods, process and application
- Inspirations for more sustainable practices in Design: potential of biomimicry, material selection and 3D technology
- Integrating Human Factors in the Systematic Mechanical Design of NPU-Wrist Rehabilitation Robot
- Assessment of wine bottle packaging based on design aesthetics: An eye-tracking experiment
- Digital Service Design Based on Social Welfare - Taking Pet shelter as an Example
- Investigating the concept of sustainable strategy in digital service design
- User Requirement Matching Model for Distributed Conferencing Systems in the Post-Epidemic Era
- On the Cultivation Mechanism of Postgraduates under the Background of the Fusion of New Arts and Sciences
- Research of the Typography Design for Digital Reading on Mobile Devices
- Visualization and Visual Communication of Tibetan Music


AHFE Open Access