Crowdsourcing for Second Language Learning
Abstract
This work implements language acquisition and crowdsourcing techniques in a unique combination to aid with second language learning. It allows users to contribute linguistic assets, while other users vote on the quality of the assets. The system’s goal is to provide a social platform for learning and contributing to underrepresented languages. The authors establish quality attributes for the system, namely: usability, scalability, security, and portability. The resulting system is tested against these quality attributes using quality scenarios and usability testing. The implemented system is shown to possess the quality of security, scalability, and portability. Usability testing highlights the importance of user interface for crowdsourcing systems and shows possible interface improvements.
Keywords: Empirical Software Engineering, Crowdsourcing, Language Learning
DOI: 10.54941/ahfe1003773
Cite this paper
More from this volume
- Explaining algorithmic decisions: design guidelines for explanations in User Interfaces
- Value-driven architecture enabling new interaction models in Society 5.0
- The Removal of Irrelevant Human Factors in a Multi-Review Corpus through Text Filtering
- Accounting trustworthiness requirements in Service Systems Engineering
- Analysis of the behavior of the floating systems used for boundary of river-sea recreational activities area
- A Data retrieval Model for Distributed Heterogeneous Pharmacy Information Sources
- Short-time taxi demand prediction based on Transformer-LSTM in integrated transportation hub
- Hackathon-based software development: Lessons learned from an internal corporate hackathon
- Improving Internet Advertising Using Click – Through Rate Prediction
- Evaluating embedded semantics for accessibility description of web crawl data
- ETL and ML Forecasting Modeling Process Automation System
- Design of Library Management System Based on MVVM Framework and ZXing Scanning Code Technology


AHFE Open Access