Effects of Online Gaming Behaviors on Filipino Students' Perceived Academic Performance through Multiple Regression Analysis
Abstract
With the changes brought about by the COVID-19 pandemic, playing online games significantly increases as it lessens the stress and reduces the negative effects of self-isolation which cope with the problems encountered by most of the Filipino students. Several studies have shown that online games worsened the learning ability, attention issues, and lowered the academic performance of the students which shows the negative consequences in playing online games. This study aimed to identify the statistically significant factors affecting the perceived academic performance of Filipino students due to online gaming. A self-administered questionnaire was deployed among five hundred (500) Filipino online gamer students from across cities of Metropolitan Manila. Stepwise multiple regression analysis was utilized to determine the fittest predictor of academic performance. Results show that time spent playing online games during Weekdays (p-value= .001), Gender (p-value = .001), Number of subject loads (p-value=.005), Attendance (p-value= .001), Number of close friends (p-value= .001), and Career preferences of e-sports (p-value= .021) and Law (p-value= .047) are significant predictors of academic performance. Recommendations focuses on encouraging students to monitor their time spent playing online games on weekdays and weekends, avoid absences on class, practice group discussions and enroll on manageable units to improve their academic performance.
Keywords: Online games, Academic performance, Stepwise multiple regression, Gaming behavior
DOI: 10.54941/ahfe1003170
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