Virtual reality platform applied to Ergonomics teaching
Abstract
This study examines user perceptions and experiences with a digital platform designed to provide insights into ergonomic aspects within work environments. A perception survey was conducted among 43 participants, encompassing diverse demographics. The findings indicate that most participants were from Chile (97.7%), with 54% falling within the 18 to 24 age group and 30% between 25 to 34. Educational backgrounds were diverse, with 79% pursuing undergraduate studies and 19% engaged in postgraduate programs. Engineering accounted for 82% of respondents' fields of study. The survey highlighted that 88% had previous exposure to virtual platforms, while 46.5% lacked formal ergonomics training. User-friendliness was reported by 74%, with 93% encountering no technical issues. Notable challenges included camera movement slowness and limited interaction. Perceptions of ergonomic aspects revealed that 75% found visual information clear, and 79% rated audio clarity positively. Moreover, 86% identified risky postures, 72% observed repetitive tasks, and 67% recognized improper manual load handling. Regarding impact, 79% felt that the platform enhanced their understanding of ergonomic issues. Positive aspects encompassed ease of use and clear information, while areas for improvement included navigation accuracy, camera sensitivity adjustments, audio quality enhancement, and improved graphical representations. Despite limitations such as potential self-reporting bias and limited sample size, this study provides valuable insights into user experiences and perceptions, contributing to discussions on digital platform usability, ergonomics, and overall impact.
Keywords: Virtual Reality Academia Learning Industry
DOI: 10.54941/ahfe1004446
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