Design of an augmented reality software tool to improve user interaction and awareness in geolocation platforms.
Abstract
People do not give importance to the rules or protocols of each sport through the design of an application in augmented reality it is intended to complement the regulatory information on a sport such as football, such as positioning on a field, offering directions, measurements, radius of the midfield, penalty area, corner area, number of referees and the function of each player. The general objective is to design a tool for learning sports rules related to football using augmented reality. The results are A four-layer architecture such as User, Location, Camera, and Applications; each layer and its components are described in this model. In addition, a first survey of five questions answered by ten professionals in Information Technology on architecture was carried out in this document. The survey indicates that it has a reasonable degree of acceptance, and the professional recommendations are interesting. In addition, a second survey of five questions answered by fifteen players about their interest in using an AR-based application was conducted. It was concluded that architecture has been accepted by professionals and players have disposition or interest in an application in AR.
Keywords: Augmented Reality, Learning, Sports Rules, Geolocation.
DOI: 10.54941/ahfe1004491
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