Requirements for Haptic Virtual Training Systems in the Automotive Industry
Abstract
Due to challenges associated with the speed of change and the variety of products, assembly training is becoming more and more important. Virtual reality (VR) can improve training processes but is largely limited to visual and auditory feedback. Manual assembly tasks are difficult to train only with visual and auditory feedback. Haptic-enhanced assembly systems can bridge this gap by enabling haptic interaction in the virtual environment. Integrating haptics into virtual training can improve virtual training processes in terms of a better understanding of assembly operations. This paper aims to analyze human and technological requirements for training systems in the context of the automotive industry. For this purpose, a qualitative expert study was conducted with nine experts from the automotive industry. Based on an interview guideline, requirements were derived for the assembly training system and the integration of haptic interaction modalities. A focus group discussion was conducted to evaluate and validate the requirements in terms of relevance and practicality.
Keywords: Requirements analysis, virtual training, virtual assembly, virtual reality, tangible XR, haptics, Human Systems Integration, Human Systems Exploration
DOI: 10.54941/ahfe1004467
Cite this paper
More from this volume
- Automotive human‒machine interface to use like a peripersonal space through the elbow using vibrotactile stimulation
- Analysis of Physical Readiness for Take-Over in Automated Driving – Approach to Classify Non-Driving Related Activities According to Their Level of Complexity
- Navigating the challenges of remote operations of automated road vehicles: A socio-technical perspective
- Olfactory Profile: Enhancing the Satisfaction and Pleasure of Ride-Hailing Experiences
- Exploring External Human Machine Interface Design for Autonomous Vehicle to Pedestrian Communication: Insights from Discussions and Drawing Sessions
- Participants' speed-accuracy trade-off behavior in high-stress situations in simulator studies
- Experimental study on the effect of micro-refresh during office work in VR space to restore intellectual concentration decline
- Cognitive User Modeling for Adaptivity in Serious Games
- Cognitive Systems Challenges of Virtual Reality (VR) and Simulated Air Traffic Control Environment (SATCE) in Flight Training: The Purdue Case Study
- First Probe into Frontal EEG Dynamic Cross-Entropy associated with Virtual Sexual Content
- The Neural Algebra and its Impact on Design and Test of Intelligent Systems
- Causal Discovery for Observational Image Datasets: A Vision Paper


AHFE Open Access