Comparative Analysis and Evaluation of the Accuracy of Pixels Observed using Tobii Eye Tracker 5
Abstract
The Tobii Eye Tracker 5 is industry-leading technology in the eye tracking space. Although originally created for gaming, technology can have a big impact in many other fields. For example, it could also be used for people with disabilities to give them access to the web. It also has other possibilities in the medical field, education, help with web development, and many more fields. We also researched and tested the accuracy and precision of the Tobii eye tracker 5. We looked into how different data points form different users doing the same test. For the experiment, we calibrated the Tobii eye tracker for each individual person. From there we took data from two experiments. The first experiment measures the average distance in pixels from where the eye tracker thought the target was versus where it really is. For the second experiment, we collected data from one target and saw how precise to tracer is rather than accurate. We also have referenced a study that was looking at the same types of data however their experiment had a wide range of ages in the experiments.
Keywords: Human-Computer Interaction, Cybersecurity, Autonomous Vehicles, Micro-controller devices, Arduino Raspberry Pi
DOI: 10.54941/ahfe1004538
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