Cognitive User Modeling for Adaptivity in Serious Games
Abstract
Accurate user models that capture information such as needs and knowledge levels are a central part of adaptive e-learning systems, which is all the more important in a post-pandemic world with more individualized learning. In this article, we report on the application of a Bayesian cognitive state modeling approach to adaptive educational serious games. Adaptivity needs information on the users as control variables, e.g., high or low cognitive load. Typically, this information is encoded in user models. One approach to building user models is to use tools from cognitive sciences such as Bayesian cognitive state modeling. However, cognitive modeling tools for adaptivity are sparse and can be difficult to implement. The main research question of this work is how to apply cognitive modeling tools to serious games to control adaptivity. The contribution of this article is the concept of how to implement cognitive modeling for adaptive serious games. Our approach makes use of standardized Experience API (xAPI) tracking data to facilitate applicability. We investigate how to compute quantitative measures of user performance to control adaptive responses. The implemented system has been evaluated in a user study with a serious game for image interpretation. The study results show a moderate correlation between self-assessed and computed variables.
Keywords: Adaptivity, Cognitive Modeling, User Modeling, Serious Games
DOI: 10.54941/ahfe1004472
Cite this paper
More from this volume
- Automotive human‒machine interface to use like a peripersonal space through the elbow using vibrotactile stimulation
- Analysis of Physical Readiness for Take-Over in Automated Driving – Approach to Classify Non-Driving Related Activities According to Their Level of Complexity
- Navigating the challenges of remote operations of automated road vehicles: A socio-technical perspective
- Requirements for Haptic Virtual Training Systems in the Automotive Industry
- Olfactory Profile: Enhancing the Satisfaction and Pleasure of Ride-Hailing Experiences
- Exploring External Human Machine Interface Design for Autonomous Vehicle to Pedestrian Communication: Insights from Discussions and Drawing Sessions
- Participants' speed-accuracy trade-off behavior in high-stress situations in simulator studies
- Experimental study on the effect of micro-refresh during office work in VR space to restore intellectual concentration decline
- Cognitive Systems Challenges of Virtual Reality (VR) and Simulated Air Traffic Control Environment (SATCE) in Flight Training: The Purdue Case Study
- First Probe into Frontal EEG Dynamic Cross-Entropy associated with Virtual Sexual Content
- The Neural Algebra and its Impact on Design and Test of Intelligent Systems
- Causal Discovery for Observational Image Datasets: A Vision Paper


AHFE Open Access