Retrospective Temporal Perception with Virtual Products in Local Environments
Abstract
It was observed that a group of students in a cross-sectional study perceived a rapid passage of time during the exploration of the virtual product used as a tool in the classroom. The characteristics that accompanied this temporal perception included the detection of a resource with a high percentage of spatial interaction as well as integrated by a closed linguistic system, additionally a negative valence in the emotional response in the majority of people as users in relation to the analyzed virtual product. The results indicate that a fast perception of time is not necessarily linked to activities with a positive valence in emotional response, but there are factors related to the object that contribute to this type of perception, and they could also be linked to complex cognitive processes that inhibit certain processes for the development of others.
Keywords: Retrospective Temporal Perception, Linguistic System, Emotional Response, Complex Cognitive Processes
DOI: 10.54941/ahfe1004585
Cite this paper
More from this volume
- Acknowledging tacit knowledge: Outlining participatory workshops in a human-centered design process
- LIFANA – User-centered design of a personalized meal recommender app for the elderly
- User Preferences for Smart Applications for a Self-Powered Tabletop Gestural Interface
- Conceptual voicebot in the context of a passenger information system in an automated bus
- Team Effectiveness of Higher Education Students through Project-based and Agile Education for Sustainable Development
- Fostering Student Creativity: A Curriculum Proposal in the Context of "Innovation and Entrepreneurship" and "Double Reduction" Policies
- Effects of Digital Art Emotional Expression Therapy on the Rehabilitation of Children with Autism Spectrum Disorder
- Enhancing Worker Efficiency and Reducing Cognitive Workload Through Assistive Assembly: A Proof-of-Concept
- Designing a Positive Initial Experience with a Companion Pet Robot for Older Adults in Kuwait
- APPEND: A Blockchain-Based Model of Digital Product Passport for Furniture Industry
- Vibration Discomfort of Hand-Arm Vibration influenced by Energy Content, Frequency, Waveform and Exposure Duration
- Flight Simulation In Geography Teaching: Experience Reports In Two Scenarios


AHFE Open Access