Approaching Cognitive Biases in the Circular Economy through Serious Gaming
Abstract
The current linear economy model extracts resources at a rate that far exceeds the ability of the planet to regenerate them. Climate change, global warming, and the destruction of natural habits are just a few consequences. They highlight the urgent need for a shift towards a more sustainable economic model, such as the circular economy. Such a paradigm shift would offer novel approaches that aim to uncouple economic development from environmental degradation, however, the adoption of circular economy principles by consumers is often hindered by the human behavior which is influenced by so-called cognitive biases. These effects influence human decision-making leading to a systematic deviation from a rational optimum. Exemplarily the status quo bias shows this connection. Thereby, individuals favor existing conditions over potential changes. Research on circular economy as well as on cognitive biases increases, however, the interplay between these areas remains unexplored. Serious games, defined as games with a primary purpose other than pure entertainment, could be a promising approach to mitigate cognitive biases in the context of the circular economy. Serious games are being increasingly recognized as a valuable tool for education, especially in the context of complex systems (such as circular economy) and behavioral change, as they engage players in an interactive, and immersive environment. This paper explores in an exploratory approach possible ways, prerequisites, and obstacles of the use of serious games enabling circular value creation. Utilizing a structured literature review, the authors examine existing work in this area and identify gaps in the literature, underscoring the need for further research in this emerging field. This study, thus, serves as a starting point for future studies on the role of serious games in shaping sustainable practices.
Keywords: Circular Economy, Cognitive Biases, Human Factor, Serious Gaming, Sustainability
DOI: 10.54941/ahfe1004926
Cite this paper
More from this volume
- Fair Data Economy for Digital Service Development
- Strengthening Co-creation Competencies and Engaging Innovation Ecosystem Partners Through Ecosystem Games and Innovation Camps
- Revitalizing Technology Governance for the Post-COVID Era: A Strategic Framework
- Technology for Social Change: Unpacking the Impact of GovTech solutions on the achievement of SDGs
- Enhancing Organizational Efficiency and Security in Supermarkets: A Case Study of DMart .
- Team, Unit, and Networked Cohesion in Start-up Entrepreneurship
- Revolutionizing Talent: The Path in 21st Century Workforce Transformation
- Taxonomy of knowledge management systems in a complex environment
- Systems Intelligence in an Expert Organization: A Mixed Methods Approach
- The Importance and Necessity of Early-stage Financial Support for Startup and Venture Companies in Japan
- Supporting Adoption of Circular Business Models in Small and Medium Enterprises: Circular Readiness Assessment Framework
- Empowering Women in the Public Sector: A Challenge-Based Learning Approach to Achieving Gender Equity


AHFE Open Access