Visualizing Uncertain Real Time Threat Information in Augmented Reality Aided Target Recognition: Lessons Learned from Virtual Reality Simulation
Abstract
Recent advancements in artificial intelligence (AI), edge computing, and head-worn augmented reality (AR) technology are bringing the prospect of sophisticated aided target recognition (AiTR) systems from sci-fi to reality. Future AI algorithms could augment AiTR with real-time threat assessments (RTAs) that augment Soldier decision making by providing a binary threat assessment alongside an estimate of epistemic algorithmic uncertainty through the fusion and interpretation of multiple data sources. Yet, visual representations of probability are often misinterpreted, which could have consequences when relying on uncertain RTAs. To investigate, we designed simulated uncertain RTAs in virtual reality (VR) using emerging probabilistic visualization techniques, such as hypothetical outcome plots (HOPs; Hullman et al., 2015) and discrete-outcome framing (Franconeri et al., 2021), and quantified their impact on lethal force decision making. Specifically, we extended a VR decision making task from our previous work (Gardony et al., 2022; Frontiers in VR), in which participants categorized a Soldier target advancing towards them as friendly or enemy based upon their worn camouflage pattern, overlaying continuous- and discrete-outcome framed uncertain RTAs and introducing gamification elements to encourage rapid decision making. We found that when targets were easy to distinguish, participants were more conservative when categorizing targets as enemy vs. friendly, reflecting a learned decision-making heuristic. Importantly, under conditions of relatively low perceptibility (i.e., for far-away targets), our findings suggest trust in and reliance on RTAs increased, as evidenced by attenuated conservativity that deviated from the default heuristic. These findings contribute to the emerging literature on trust in AI and have implications for the design and deployment of effective military human-AI interfaces.
Keywords: Aided Target Recognition, Uncertainty, Visualization, Decision Making, Augmented Reality, Virtual Reality
DOI: 10.54941/ahfe1005027
Cite this paper
More from this volume
- Implementation Concept for Optimization Methods in Human-Robot Collaboration by using Full-Scope Simulation
- Application of Digital Human Modelling and Factorial Experiments for Workstation Optimization
- Rest-Frame Cueing for Cybersickness Mitigation in Virtual Reality Helicopter Flight Simulation
- The Relationship between the Individual Events within the U.S. Army’s Combat Fitness Test and a Simulated Marksmanship Performance Task
- Identification of Knowledge, Skills, Abilities and Other Behaviors to Predict Technological Fluency
- Quantitative Approach of Policy Drivers in Clean Energy Transition: Unveiling the Interconnected Pathway
- Design Recommendations for Integrating AR in VR Environments within Defence Research
- Mental workload: a prerequisite for future maintenance design
- Early-Stage Usability Testing of Thermal Power Dispatch Simulator Using Novice Operators
- Integrating Experiential Simulation into Classroom Instruction with Synthetic Experience Events
- Usability Heuristic Review of an Intelligent Tutoring System Framework


AHFE Open Access