Designing User Persona Cards to Support the Development of Digital Human-Computer Interaction Learning Games
Abstract
This paper introduces a set of user persona cards intended to support the design and validation of learning games in the field of Human-Computer Interaction (HCI). After conducting a survey to understand our target audience better, we used the data to create four personas: one primary, two secondary, and one anti-persona. They prioritize specific player profiles and key attributes identified in the survey. Our user persona cards can serve as a quick and convenient tool to acquire information about the target audience, thereby enabling HCI learning game developers to gain a deeper understanding and more effectively address their users’ needs.
Keywords: User Persona, Learning Game, Player Profile, Human-Computer Interaction
DOI: 10.54941/ahfe1005039
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