Human-centered Design Based on the Double Diamond Model for Optimizing Hybrid Game Design
Open Access
Article
Conference Proceedings
Authors: Risheng Liang, Sauman Chu, Debra Lawton, Guobin Pan
Abstract: This research suggests a hybrid game design framework that combines Double Diamond methodology with system thinking, user-centered design, agile method, and heuristic evaluation. The framework is proposed to address challenges in hybrid games that merge digital and physical gameplay elements, specifically focusing on balancing technology integration and user engagement and interaction in designing hybrid games with digital and physical parts of the game. The first step is to identify the challenges of designing a hybrid game, such as game mechanics and player dynamics, which are analyzed using system thinking. Subsequently, User-centered design principles are followed by defining and prioritizing game design objectives to be relevant and empathetic to the player’s needs and expectations. After the design and development phases, the agile method is used in the test process, and game components are developed and refined iteratively to make changes based on the feedback loops. The final solution phase for game design is the heuristic evaluation to ensure usability, satisfaction, and iteration. The research showcases how the integrated framework approach includes a model of flexibility, practicality, and comprehensiveness regarding the progress of hybrid game design practices in combining human-centered design with iterative development.
Keywords: Double Diamond, Game Design, Human-centered Design, Design Method, Design Practice
DOI: 10.54941/ahfe1005632
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