Reducing the cognitive load among teachers in hybrid lectures by a representation of remote students through a physical avatar in the classroom
Abstract
A necessity during the COVID-19 pandemic, hybrid teaching, has remained a common format in universities. Typically, a synchronous live session is joined by students either in the physical classroom or via a remote option with interaction through textual chat. While hybrid formats have many advantages in terms of inclusivity and sustainability, research also reveals numerous impairments of wellbeing and educational quality, such as the added cognitive load of the instructor, perceived differences in social presence between the two student groups (on-site and remote), and limited interaction opportunities for remote students. To address such difficulties, we explore the concept "Fernstudent". A physical avatar represents remote students collectively in the classroom, creating a communication channel based on the same modalities as for on-site communication. A field test of the prototype in two classes showed promising results. Compared to the standard option (Jitsi), the social presence of remote students was perceived higher with the Fernstudent and the interaction between teacher and remote students more similar to that with on-site students. Remote students’ intention for active participation became comparable to that of on-site students. Limitations, planned further developments, and general implications for hybrid teaching and digitalization in the school and workplace are discussed.
Keywords: Hybrid teaching, cognitive load, social presence, avatar, Fernstudent
DOI: 10.54941/ahfe1006011
Cite this paper
More from this volume
- Metaverse-Based Demonstrators as an Alternative to Traditional Presentations: Case Fossil-Free Steelmaking Processes
- How Face Display and Clothing Affect User Impressions of Robotic Virtual Reality Agents Introducing Products
- Virtual teleportation into real spaces via digital avatars for remote collaborative design
- Comparing 360-Degree Video and Immersive VR in Empathy Induction: Impact on Young Designers' Engagement and Problem Identification
- A Monitoring Automation Recipe Cookbook: Simple Open-Source Solutions for Home-Based Support of People Living with Dementia and Their Caregivers
- Exploring museum experiences for people with cognitive disabilities: Characteristics, challenges and digital design opportunities
- Virtual Reality for Education from a User Experience Perspective: A Bibliometric Analysis
- Prototype of system to identify shape of figure from contour drawn by line of sight
- Leveraging Exoskeletons to Reduce Musculoskeletal Disorders in Aluminum Forging: A Case Study
- Human-Centric Approach for Developing XR Applications in the Space Domain
- Generational Physical Ability Differences in Developing a Universal XR Metaverse Platform for Inclusive Digital Leisure Culture: Focused on Bowling
- Exploring Key Virtual Reality Features to Enhance Efficiency Communication in Spatial Design


AHFE Open Access