VR4ALL: Exploiting Virtual Reality for Inclusive Product Design
Abstract
As the demand for accessible and equitable solutions grows, the integration of inclusivity into product and space design has become increasingly urgent. Despite this, many designers lack direct exposure to the lived experiences of individuals with disabilities, often leading to unintentional exclusion in design outcomes. The VR4ALL project, a European initiative, addresses this gap by exploring the use of immersive Virtual Reality (VR) in the early stages of the inclusive design process. Grounded in the principles of Design-for-All and design thinking—where empathy is a central tenet—VR4ALL develops realistic simulations of visual and motor impairments through tailored 3D models and VR assets such as visual filters, wheelchair controls, and tremor modifiers. These tools allow users to navigate predefined scenarios from the perspective of individuals with disabilities, enhancing designers’ understanding of accessibility challenges. In parallel, the project introduces innovative pedagogical approaches in higher education, equipping educators and students with the skills and empathy necessary to create inclusive solutions. By validating these tools through pilot testing with design students and professionals, VR4ALL contributes to the development of more accessible, functional, and inclusive environments.
Keywords: Inclusive Design, Virtual Reality, Disability Simulation, Design Thinking
DOI: 10.54941/ahfe1006149
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