Rethinking UX Education

Open Access
Article
Conference Proceedings
Authors: Ryan G WilsonErica PriceDebra Satterfield

Abstract: The field of User Experience (UX) has evolved rapidly, driven by technological advances, the normalization of Agile methodologies in software design, and the rise of AI. Despite this growth, UX education struggles to keep pace, often prioritizing static concepts or specific tools over the adaptable skillsets required in today’s industry. The gap between classroom learning and real-world application leaves graduates ill-equipped to navigate a dynamic landscape where expectations for UX professionals are broader and more integrated than ever. This paper critiques the current state of UX education and presents a framework to align academic curricula with industry needs.Central to this critique is the understanding that UX should not exist as a siloed field. UX is not visual design, nor is it solely research. It is a process that encompasses problem-solving, iterative learning, and collaboration. To succeed, UX professionals must work as part of a product team, integrating their efforts with developers and other stakeholders to create solutions that reduce costs and deliver value. Yet, many UX programs fail to teach students how products are built from end to end, focusing instead on artifacts like wireframes and mockups rather than the broader process. Classrooms frequently neglect critical skills such as coding, meeting or workshop facilitation, and project ownership, which are essential for effective collaboration with stakeholders and cross-functional teams.The industry’s cyclical need for specialization versus generalization underscores the importance of adaptability. Over-specialization in areas like interaction design or visual design can limit career growth, especially when technological priorities shift. Instead, students should learn the core UX process and apply it across diverse contexts. This adaptability extends to tooling. Tools like Figma are constantly evolving, requiring educators to teach principles rather than platforms to ensure students understand concepts that transcend specific software. The analogy to painting illustrates this approach, where techniques like shading remain consistent regardless of medium (watercolor, acrylic, oil). Mastering tools is not synonymous with mastering UX, or any discipline.To address these gaps, educators must rethink how they prepare students for careers in UX. Programs should emphasize hybrid skills that integrate research, visual communication, and technical understanding. Students must engage in all parts of the product process, learning how to prioritize features with technical leads and collaboratively plan solutions. Education should also foster teamwork and open communication, teaching students how to work asynchronously and synchronously with peers across disciplines. Effective soft skills, such as giving and receiving critique and presenting ideas clearly, are critical for professional success.In addition to foundational changes, UX programs must embrace continuous improvement. Curricula should be updated yearly based on summer research into emerging tools, processes, and best practices. Faculty should cross-train during breaks, exploring industry trends and enhancing their skillsets. This iterative approach mirrors the reality of UX work, where learning and pivoting are constant.Ultimately, the success of UX education lies in preparing students for a rapidly evolving field. By integrating real-world practices, fostering flexibility, and embedding UX within broader product development processes, educators can empower graduates to thrive. This paper challenges institutions to rethink their approach and offers practical strategies to bridge the gap between academic theory and industry expectations.

Keywords: User Experience, Education, Industry

DOI: 10.54941/ahfe1006406

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