Game-Based Learning for AI Education: Systematic Review
Abstract
The rapid development of artificial intelligence (AI) globally has pushed educational systems to focus on AI literacy in K-12 curricula. However, teaching AI at this level presents challenges due to the abstract and complex nature of AI concepts, which can be difficult for younger students to understand. Game-based learning (GBL) offers an effective solution, providing interactive and immersive experiences that can boost student engagement and help them better understand these complex concepts. This paper explores how to integrate GBL into K-12 AI education, focusing on key design elements, game mechanics that improve engagement and learning outcomes, and the challenges of implementation. Based on a review of relevant literature from 2019 to 2024, the study proposes several design principles and practical recommendations. The findings highlight the importance of selecting suitable game types for different grade levels and learning goals, using game mechanics that encourage both competition and cooperation, and structuring learning in phases to improve engagement and learning results. At the same time, the shortage of resources and the integration of games and curriculum objectives are still the main obstacles to the implementation of GBL.
Keywords: Game-Based Learning, K-12 Education, AI Education
DOI: 10.54941/ahfe1006660
Cite this paper
More from this volume
- Enhancing Pilot Training Performance: A Scoping Review of Artificial Intelligence Technologies
- Developing a Post-Flight Debriefing Tool: Insights from a UX Workshop and Tool Demonstration
- Learning and Engagement in Continuous Professional Development Through E-Learning Platforms
- Structural Hybridization of Teaching-Learning Platforms and Its Influence in (Re)Orienting Working-Students' Mental Modes for Knowledge Acquisition
- Assessment of Georgian marine pilots training and certification system
- A Generalized Combat Lifecycle Framework for Marksmanship Training and Assessment of Warfighter Readiness
- Rediscovering Puzzles
- Towards co-design workshops based on data-driven context detection: A pilot reflection workshop in childcare
- Understanding student experiences in remote learning setup: Qualitative analysis of causes and coping mechanisms for workload, stress and fatigue
- Competency Modeling in a Digital Age: Redefining skills and capabilities for a technologically evolving workforce
- From Gaps to Gains: Exploring How Professional Diversity Influences Situational Awareness in Collaborative Environments
- Embracing the Immersive Frontier: Exploring the Benefits, Challenges, and Potential of Virtual Reality Training for EPA Pollution Prevention in Manufacturing Facilities


AHFE Open Access