PyPro: Think in Code. Grow in Logic!
Open Access
Article
Conference Proceedings
Authors: Elijah Ballou, Osita Odunze, Michael Adeleke, Naja A Mack
Abstract: The accelerating demand for computing professionals, fueled by over 500,000 unfilled positions and a projected need for 1.7 million more by 2030 underscores the urgent need to rethink how computer science (CS) is introduced to learners, particularly during the formative middle school years. Yet, barriers such as limited early exposure, rigid curricula, and misconceptions about the field continue to hinder equitable access and sustained engagement. This concept paper introduces PyPro, a next-generation educational platform envisioned to transform the way students experience programming. PyPro integrates adaptive learning pathways, a conversational AI tutor, gamified challenges, and accessibility-first design to create a dynamic, inclusive, and student-centered environment for Python instruction. Based on the principles of personalized learning and interactive engagement, the platform reimagines CS education as a responsive, exploratory journey rather than a static instructional sequence. By continuously adapting to learner performance, offering on-demand support, and aligning content with student interests and needs, PyPro aims to cultivate computational confidence, deepen conceptual understanding, and promote long-term interest in CS. This paper explores PyPro not just as a tool, but as a conceptual model for how emerging technologies can reshape computer science education into a more equitable, engaging, and empowering experience for all learners.
Keywords: Adaptive Learning, Gamification, Personalization, Virtual AI Tutor
DOI: 10.54941/ahfe1006251
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