Using Eye-Tracking Metrics to Predict Student Preferences Between a Campus Food Pantry and Alternative Options
Abstract
Food insecurity among college students causes a significant threat to academic success and overall well-being. According to the National Postsecondary Student Aid Study, more than 4 million students were food insecure during the 2019-2020 school year. While university food pantries work tirelessly to solve this issue, many students remain unaware of these resources or are hesitant to use them. It is important to understand how students perceive and engage with campus food pantries compared to popular campus dining options to improve outreach and reduce food insecurity. While surveys and focus groups can be useful, they may not fully capture the subconscious drivers of decision-making. This study leveraged both survey responses and eye-tracking data to investigate student preferences between a local college food pantry and prominent on-campus food options. Participants viewed 13 paired image scenarios, and Areas of Interest (AOIs) were defined to collect eye-tracking metrics: Time to First Fixation, Total Fixation Duration, and Fixation Count. An Extreme Gradient Boosting (XGBoost) model identified key eye-tracking metrics, using student’s reported food option choices for cross-validation. Results revealed that Fixation Duration was the strongest predictor, suggesting that prolonged visual attention correlated with preference. Additionally, students leaned toward the food pantry for convenience to receive shelf-stable snacks but opted for alternatives when seeking prepared meals. This research supports the development of more effective food assistance strategies that prioritize student needs and behaviors.
Keywords: college food insecurity, eye-tracking, machine learning
DOI: 10.54941/ahfe1006887
Cite this paper
More from this volume
- Warnings and Multilingual Audiences
- EAT Da Vinci 3.0_Translating Cinematic Narrative into Media Art Installation
- From Manual to Automated: Enhancing Inclusivity in Foreign Language Education with Technology
- The effect of multi-sensory physical experiences in daily emotional self-tracking service for emotion self-awareness
- Parametric generation based graphic design and spatial expression research
- Gender Stereotypes in Video Gaming: Impacts of Anxiety Levels, Verbal Communication, and Performance
- Exploring Usability And User-experience Metrics With A Novel AR App In The MASTERLY Project
- Drawing Dialogues Between Generative AI and Children with Autism: A Qualitative Study on the Externalization of “Understanding”
- Human-Centered Design of Integrated Food Service Management Systems: Reducing Cognitive Load in Resource-Constrained Kitchen Operations
- The Design Futures Art-driven (DFA) Method: Structuring Art-Tech Collaboration for Sustainable Future of Food System
- Increasing importance of Instinct
- Bridging the Privacy Gap: Stakeholder Solutions to Support Transparent Data Management Practices in Digital Health Research


AHFE Open Access