Designing User-Centered Exercise Science Education: Integrating HCI Principles to Address Fitness Technology Disparities
Abstract
Despite explosive growth in the fitness technology sector ($257 billion globally in 2024), digital health and fitness technologies systematically exclude older adults, individuals with disabilities, racial and ethnic minorities, and lower socioeconomic populations. This paper presents a curriculum framework integrating Human-Computer Interaction (HCI) principles into exercise science education to prepare professionals who can evaluate, select, and advocate for accessible, equitable fitness technologies. Drawing on Misericordia University's newly launched Exercise Science program, the framework addresses critical gaps at the intersection of technology, health equity, and professional education through four key domains: user research and persona development; usability testing methodologies; accessibility evaluation; and cultural competency in technology. This model positions exercise science graduates as essential intermediaries between technology developers and underserved populations, transforming their role from passive technology consumers to active advocates for inclusive design and health equity.
Keywords: Technology, Digital Health, Older Adults, Disabilities, Minorities, Socioeconomic Populations, Human-Computer Interaction, Exercise Science
DOI: 10.54941/ahfe1007119
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