Applying Minecraft Education to Pedagogical Teaching

Open Access
Article
Conference Proceedings
Authors: Omar Cóndor-Herrera, Pamela Acosta-Rodas, Carlos Ramos-Galarza
Abstract

Emerging teaching methodologies have reached restructuring educative scenario, leading to the implementation of novel teaching ways, using not conventional elements, such as videogames in the teaching process, it is the case of Minecraft education. This is a learning platform based in games, promoting creativity, collaboration and problem-solving in a digital immersive environment, that allow teachers to work with their students on lessons or projects of different subjects. Applying as basis, gamification and transforming educative scenarios into ludic environments, complementing them with STEM learning, which improves and increases students’ motivation.

Keywords: Gamification, STEM, serious games, teaching, teaching strategies

DOI: 10.54941/ahfe1001100

Cite this paper
Downloads
962
Visits
1775
Download PDF

More from this volume

← Technological Innovations for the Treatment of AddictionsAn AI-based Assistance System for Determining the Risk of Disease and for Preventive Measures →
View all articles in Human Systems Engineering and Design (IHSED2021): Future Trends and Applications →