Using prototype heuristics in reverse innovation engineering as an effective process for design-based learning
Abstract
Design-Based Learning (DBL) teaching can induce critical thinking and im-prove problem solving. Design is considered as a cognitive process in which we are dealing complicated message under ive problem definition. However, students are struggle as their limited experience. This research de-velops a multidisciplinary curriculum for effectively learning innovative prop-osition by reverse-engineering design thinking patterns. Totally, 36 students in the industrial design of Tatung University were the experimental subjects, 18 of whom comprised the experimental group. The design process teaching of reverse engineering and prototype-heuristics cards the research teams de-signed was used as the guide. After the project, the students in the experi-mental group were able to think more effectively, learn to change the design parameters, and focus more quickly on the knowledge that should be self-learning, and the tools allows students to synchronize their ideas with those of their teachers, whereby students can reduce their reliance on teachers’ suggestions.
Keywords: Design Thinking, Multidisciplinary, Design-Based Learning, Backward Design, Prototype-Heuristics
DOI: 10.54941/ahfe1001146
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