Evaluation of interface interaction efficiency of industrial design education based on virtual reality
Abstract
Virtual technology is more and more widely used in various fields, such as medical treatment, military, entertainment, education and so on. However, Virtual Reality (VR) has not been well applied in education, especially for industrial design, which requires multidimensional perception system and advanced interaction technology to achieve more interactive efficiency and learning effect. The purpose of this paper is to study the effect of VR on the efficiency of classroom interaction in industrial design and to predict its application prospects. By collecting and quantifying the user's attitude and feelings through the Likert scale and semantic differential method to design questionnaire, the paper analyzes the classroom learning effect of applying VR. Then uses Kano model to predict the necessity of applying VR to promote the interaction efficiency of educational interface based on several learning characteristics of industrial design classroom. Data analysis based on 132 survey volumes shows that users are more expected to integrate VR in the classroom, especially the understanding and memoryability of the classroom interface. However, Kano model shows that application of VR is still not necessary. Therefore, it is necessary to adapt to the new visual interaction mode according to the changes in learning styles, which will bring convenience to design education.
Keywords: Virtual Reality, Industrial Design Education, Interface Visualization, Interaction efficiency, Kano model
DOI: 10.54941/ahfe1001960
Cite this paper
More from this volume
- Construction of the Educational Model of Vocational College Students' Career Planning Based on Design Thinking
- Interdisciplinary curriculum design integrating design, technology, and business
- An Exploration in Integrating Design Thinking into Chinese High School Curriculum
- Online Teaching Platform of Design Thinking Workshop
- Exploration and Practice of Progressive PBL in costume design course: The Example Engineering and Design College of Hunan Normal University
- Modeling user requirements for driver-vehicle interaction system in China
- "How can I learn to use this car faster?": User education for intelligent connected car
- Interactive Design of Car Steering Wheel Touch Screen Interface Based on KANO Model
- From the Driver's Point of View of Information Reception: Building a Design Strategy for Aiding Interaction with Novice Drivers
- Ease of Use for Interactive Mode of Intelligent Connected Vehicles: A Case Study of Physical Button and Virtual Interface
- External HMI for Automated Vehicles: Adding a Communication Perspective for all Road Users
- Under the Era of Light Health Preservation--- The Influence of College Students' Study Pressure on Their Choice of Regimen


AHFE Open Access