Game or Performance: The Future of Dance Under the Intervention of Digital Interactive Technology
Abstract
The emergence and development of digital and interactive technologies have led to new opportunities and challenges to the field of dance art. This article examines theories involving interactive systems for dance art, and reviews the development of interactive dance, while summarizes the influence of the application of digital and interactive technology on traditional dance. Relevant literature and best practice have shown that the application of digital and interactive technology in dance performances has accelerated the transformation of the traditional relationship among choreographer, performer and audience. At the same time, new technologies; such as Virtual Reality, Augmented Reality, Mixed Reality, etc., expanded further the virtualization of dance, and promoted the diversification of aesthetic experience. Virtualization shortens the distance between the audience and the work, and brings the audience an immersive experience. Meanwhile, interactive technology enriches the way of presentation of dance, giving dancers the relative freedom within the interactive framework, and induces changes in the audience's aesthetic pattern. However, the gradual loss of aesthetic distance threatens the independence of aesthetic objects, and the cognitive mechanism in which aesthetic process.
Keywords: digital interactive dance, interactive system, aesthetic pattern, playification
DOI: 10.54941/ahfe1001990
Cite this paper
More from this volume
- Construction of the Educational Model of Vocational College Students' Career Planning Based on Design Thinking
- Interdisciplinary curriculum design integrating design, technology, and business
- An Exploration in Integrating Design Thinking into Chinese High School Curriculum
- Online Teaching Platform of Design Thinking Workshop
- Exploration and Practice of Progressive PBL in costume design course: The Example Engineering and Design College of Hunan Normal University
- Modeling user requirements for driver-vehicle interaction system in China
- "How can I learn to use this car faster?": User education for intelligent connected car
- Interactive Design of Car Steering Wheel Touch Screen Interface Based on KANO Model
- From the Driver's Point of View of Information Reception: Building a Design Strategy for Aiding Interaction with Novice Drivers
- Ease of Use for Interactive Mode of Intelligent Connected Vehicles: A Case Study of Physical Button and Virtual Interface
- External HMI for Automated Vehicles: Adding a Communication Perspective for all Road Users
- Under the Era of Light Health Preservation--- The Influence of College Students' Study Pressure on Their Choice of Regimen


AHFE Open Access