Ethical Considerations for the Application of Virtual Reality in Education and Training
Abstract
Virtual Reality (VR) refers to a visual experience that creates a fully immersive sensation surrounded by three-dimensional (3D) stereoscopic images of a virtually artificial or pre-recorded environment. Differing new aspects of VR usage in different domains (e.g., aviation, healthcare, military, education etc.) have sprung up in the past few decades. However, ethical problems in the use of VR along with its physical and psychological harm calls for a critical evaluation of the technology before it can be utilized for everyday use. The goal of this paper is to inspect the ethical implications involving both personal as well as the societal impact of deploying VR in education and training purposes. In addition, a few recommendations for ensuring the ethical use of VR in the future is presented.
Keywords: Virtual Reality, Ethics, Education, Training, Mass education
DOI: 10.54941/ahfe1002396
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