Correlation between Dominant Sensory Mechanisms during Interaction Processes with Virtual Products and Gender
Abstract
Through the exploration of Human Behavior with the use of networks as well as the Tetrachoric Coefficient (TC) it was sought the relationship between the active Dominant Sensory Mechanisms (DSM) during the interaction processes with 3 Virtual Products (VP) in 3 groups of users., and the gender of the persons like users. The DSM of each user was obtained from the number of repetitions of the SM observed in networks. In this sense, attention was focused on the Women's sector (W). The results obtained suggest the existence of a low dependence in the dichotomy: Dominant Sensory Mechanisms and the Women's sector. Likewise, the results obtained from the Tetrachoric Coefficient (TC) show a directly proportional relationship between the activation of the DSM and gender. In this sense, the results show that the higher the DSM, the greater the probability of the presence of interaction in the women's sector, and the lower the domain of a DSM and the less dominance of an DSM, the less probability of interaction in the women's sector. This was perceived in the 3 groups of users considering mixed groups. Therefore, a possible relationship between the activation of sensory mechanisms and the gender is appreciated.
Keywords: Human interaction, Dominant sensory Mechanism, Virtual products, Gender
DOI: 10.54941/ahfe1003612
Cite this paper
More from this volume
- Measures for human design of mental stress factors of digital work in public administrations
- Exploring Interactive Design Strategies of Online Learning Platform Based on Cognitive Load Theory
- The Design of Mid-Air Ultrasonic Haptic Interfaces Based on the Perception of Lines
- Cognitive friction measurement: Interaction assessment of interface information in complex information systems
- Evaluation of The Impact of Visual Decoration on The Memorable Effect in Big Data Visualization - The Example of Bar Chart
- The Power to be Seen: A Study on the Accessibility Design of Live Stream System for the Visually Impaired
- User Driven Custom Design - the solution to simplify customisation according to consumer needs
- Ergo4workers: Usability Testing of the First Prototype of an App for the Ergonomic Assessment of Healthcare Professionals
- Health Communication: An Investigation on Emoji, Perceived Visual Informativeness and Social Media Engagement
- Biofeedback Posture Training for Adolescent Idiopathic Scoliosis Patient
- 5G Remote Control in Failure Situations of Transport Robots in Challenging Hospital Environments
- Validation of a rehabilitation platform for visuomotor perceptual and cognitive stimulation


AHFE Open Access