Further Development of BIM Education: A Literature Review of Game-Based Learning Approaches and a Proposal for a Game-based Solution in Facility Management
Abstract
The fact that Building Information Modelling (BIM) is still so little used in Facility Management (FM) is not due to one reason alone, but is related to various obstacles. One of these is that many building operators have too little knowledge about the advantages and application of the BIM method in their field and accordingly do not (or cannot) clearly formulate their requirements for a BIM model in the early project phase of new construction and renovation projects. The acquisition of BIM-related knowledge, particularly the procedural aspects, proves to be a challenge when relying solely on traditional frontal teaching methods. In addition, the BIM use cases itself can be different for each FM sector and therefor processes and requirements can be very individual. There is a lack of appropriate formats available for the effective dissemination and transfer of this specialized knowledge. This paper undertakes a literature review, focusing on existing BIM Serious Games. Among other things, the different building phases, the game methods and the learning success achieved are analyzed. Building upon the findings from the literature review, this paper introduces a general framework for a BIM Serious Game, specifically tailored to address the challenges faced within the field of FM. By leveraging the strengths of game-based learning, it seeks to effectively overcome the aforementioned obstacles and bridge the existing gap in the realm of game-based BIM education.
Keywords: Building Information Modeling, Facility Management, Serious Game, Game-Based Learning
DOI: 10.54941/ahfe1004348
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