The Role of Collaborative Virtual Reality Engagement in Stroke Survivors' Rehabilitation
Abstract
Stroke stands out as a significant contributor to disability and mortality rates among individuals worldwide. Despite their important role, conventional rehabilitation methods often struggle to maintain motivation due to their repetitive nature, leading to potential social and mental health repercussions. This work advocates for the integration of Virtual Reality (VR) serious games in a collaborative, multi-user setting, informed by a Human-Centered Design (HCD) methodology with stroke survivors and healthcare professionals from a rehabilitation center. Through immersive, task-specific exercises in dynamic virtual environments, we strongly believe that stroke survivors can engage in shared experiences, fostering motivation and social interaction. We report our initial efforts toward the creation of a collaborative VR framework and delve into the next steps of the proposed research line. With this, we hope to transform existing approaches and better complement traditional rehabilitation methods for improving the overall quality of life for stroke survivors.
Keywords: Rehabilitation, Stroke, Virtual Reality, Collaborative Environments, Serious Games
DOI: 10.54941/ahfe1004611
Cite this paper
More from this volume
- Symbolism in Extended Reality
- Video Generation Method Unconsciously Gaze-Guiding for a Passenger on Autonomous Vehicle with Controlling Color and Resolution
- Measuring Remote Collaboration Supported by Extended Reality: A Multidimensional Evaluation Approach
- Aligning digital twins and metaverse with the UN SDGs and applying them to understand human behaviour in smart and virtual cities.
- Adaptive Human-Machine Interfaces and Inclusivity in the Automotive Field: A Review
- Exploring the Relationship Between Acceptance and Usage Intention of Smart Mobility Applications and the Mobility of Older Adults: A Systematic Review
- User Study: Generative AI-based scientific writing assistant for students with visual impairments
- About ride comfort due to differences in running speed of manual attendant-controlled wheelchairs
- The Ethics of Immersion: A Scoping Review of VR and AR Technologies
- Exploring user preferences regarding facial interface expressions of service robots across multiple age groups: A case study of the Kebbi Air robot
- The Impact of Digital Twins Technology in Maritime Fleet and Safety Management
- Exploring the Willingness of Knowledge Workers to Use the Metaverse Office: A Qualitative Study


AHFE Open Access