Developing Multimodal Food Augmentation Techniques to Enhance Satiety
Abstract
In the contemporary food landscape, where easily accessible and appetizing food options prevail, the issue of overconsumption and its contribution to global obesity concerns remains a critical societal and research challenge. While it is well-established that sensory appeal plays a key role in motivating eating behaviour, recent studies have underscored the direct impact of sensory properties on food consumption, mediated by internal signals like hunger and satiety. Among the various sensory factors influencing eating behaviour, two phenomena have garnered significant scientific interest: sensory-specific satiety (SSS) and sensory-specific appetite (SSA). In this research we aim to explore if augmenting food products through visual, olfactory, and haptic feedback can change eating behaviour and affect SSA or SSS. To further expand our understanding of these phenomena, this study employs a novel system utilizing multimodal augmentation of plant and meat-based products consumed in a controlled environment.
Keywords: Multisensory augmentation, eating experiences, olfaction, haptics, augmented and mixed reality
DOI: 10.54941/ahfe1004450
Cite this paper
More from this volume
- Best practices in using Virtual Reality for Design Review
- The Augmented Welder Profile: Augmenting Craftmanship with Digital and Collaborative Tools
- The Efficiency and User Experience of AR Walking Navigation Tools for Older Adults
- Toward a New Definition of Augmented Reality
- Scenario innovation of virtual reality in medical education: Possibility Advantages and Barriers
- An augmented reality collaborative experiment: evaluation of effectiveness for train remote maintenance tasks.
- Virtual Reality for Adult Training
- Cockpit Task Management and Task Prioritization in a VR Flight Environment: A Pilot Study on the Stability-Flexibility Dilemma
- Physical human factor for the development of universal XR platform to build a metaverse supporting digital inclusive leisure & culture
- "Fall PreNoSys": Augmented Reality-based Tripping Hazard Notification System and Initial User Feedback Study
- Does Pinocchio get Cybersickness? The Mitigating Effect of a Virtual Nose on Cybersickness
- Virtual reality platform applied to Ergonomics teaching


AHFE Open Access