AR Children's Game Design Based on Attention Restoration Theory: A Case Study of Dunhuang Feitian Park
Abstract
With the acceleration of urbanization and the widespread use of electronic products, the phenomenon of children's natural deficiency has become increasingly prominent, negatively affecting their inability to concentrate, insufficient emotional regulation ability, and weakened environmental adaptability. Currently, children generally prefer indoor activities and spend long periods immersed in electronic products, which exacerbates the negative effects. To address the issues of emotional regulation and nature education for children with natural deficiency, this study proposes an innovative solution that integrates Chinese excellent traditional culture and AR technology. Based on the attention restoration theory and with the core of the Dunhuang IP image, this study selects the Dunhuang Flying Heaven Park as the natural practice location and mainly targets outdoor natural interaction games for children with natural deficiency aged 4-10. This game integrates the Dunhuang cultural IP and the real plants in the park through AR technology, creating an interactive game exploration that can guide children to observe nature and unlock the stories of the murals. This study provides innovative ideas for emotional regulation and exploration of nature for children with natural deficiency and offers practical references for the digitalization of traditional culture in the field of children's physical and mental health.
Keywords: Natural Deficit Syndrome, Augmented Reality (AR), Attention Restoration Theory, Children's Emotional Regulation, Dunhuang Culture, Gamification Learning, Outdoor Education
DOI: 10.54941/ahfe1007665
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