An Adaptive Serious Game for Inclusive Engagement of ADHD Young Adults
Abstract
Attention Deficit Hyperactivity Disorder (ADHD) significantly affects a vast demographic of young people, often resulting in concentration difficulties that hinder daily productivity and social integration. To address these challenges, adaptive digital solutions like inclusive online games serve as vital tools for promoting equitable social participation. Ancient Dynasties: Heroes and Deities is an innovative, serious multiplayer Online Collectible Card Game (OCCG) that seamlessly integrates historical civilizations, world religions, and mythical lore. The platform provides a highly dynamic and adaptable environment specifically engineered for young adults with ADHD. By utilizing a specialized color palette, immersive soundtracks, flexible rule sets, and environmental bonuses, the game minimizes cognitive overload while maintaining engagement. A core technical highlight is the integration of Augmented Reality (AR) via Oculus Quest, which fosters a multisensory experience to sustain focus. Rated 13+ by the ESRB, the project targets competitive players while upholding rigorous academic standards. The development process successfully balanced educational complexity with entertainment, fully addressing the Qualitative Evaluation Framework (QEF). Empirical testing via the System Usability Scale (SUS) yielded a robust score of 80%, culminating in a final quality evaluation of 99%. Supported by a sustainable design of community events and continuous feedback loops, this work establishes a new benchmark for inclusive gaming. Future iterations will refine gameplay depth and technical infrastructure, reinforcing the game’s dual value as a sophisticated educational resource and a high-tier entertainment tool.
Keywords: Serious Games, Collectible Card Games, ADHD, Dynamic Difficulty Adjustment, Educational Gaming, Game Design
DOI: 10.54941/ahfe1007669
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