Usability and Interaction Evaluation of a Mixed-Reality Adaptive Control Strategy for Wearable Robotics
Abstract
Robotics has increasingly focused on motion-assisting technologies, such as occupational back support exoskeletons, designed to reduce physical strain while preserving natural movement in rehabilitation, augmentation, and industrial ergonomics applications. Manual material handling tasks involving repetitive lifting and lowering remain a primary contributor to lower back disorders in industrial contexts, motivating the development of active exoskeletons capable of modulating assistance through adaptive control strategies. Existing acceleration-based controllers effectively adapt support to lifting dynamics but typically provide continuous assistance across task phases, including lowering, which may reduce transparency and perceived comfort. Recent advances in mixed reality, computer vision, and hand tracking technologies enable the integration of contextual and interaction cues into the control loop, allowing for more intuitive and selective assistance. In this study, a mixed reality interaction interface for an active back support exoskeleton based on a virtual muscle activity concept is evaluated. The virtual approach controller uses hand tracking to activate assistance during lifting and automatically configures assistance through visual load weight estimation. We experimentally compare this approach with a classical manual data entry interface using subjective, usability, workload, and comfort metrics during standardised and combined lifting tasks. The results indicated higher efficiency and satisfaction with the virtual muscle activity interface.
Keywords: Active Back-support Exoskeleton, Virtual Muscle Activity, Mixed-reality Control, Adaptive Force Assistance, Usability Evaluation
DOI: 10.54941/ahfe1007517
Cite this paper
More from this volume
- Brain-Computer Interface versus Brain-Computer Interaction
- Human–AI Interaction as a Catalyst for Interdisciplinary Co-Creation: Exploring Prompt-Driven Visualization in Design Education
- Context-aware LLMs for healthcare requirements engineering
- Understanding the Needs and Challenges of Developing Robot Teleoperation Applications using Mixed Reality Headsets
- Daughter-Led Intergenerational Collaboration: Human-Computer Interaction in APP-Based IUD Removal Support for Midlife Women
- The Effect of the Degree of Multimodal Information Explanation by AI Streamers on Consumers’ Purchase Intention: The Moderating Role of Product Type
- Refining Research Questions for AI-Assisted Knowledge Retrieval in Interior Design: An Exploratory Study of Expert Judgment
- Performance Trust in AI Reduces Cognitive Workload: Evidence from Structural Equation Modeling and Item-Level Analysis
- The Impact of Direct and Third-Party Control: A Comparison of the Usage of AI Advice in Hiring Decisions
- User Perceptions of Response Inconsistency and Trust in AI-Assisted Learning
- Designing a Rhythmic AR Interaction for Auditory-Oriented Heritage: A Preliminary Case Study at Guqintai
- Feedback-Driven Adaptive AR Assistance for Intralogistics: Design and Initial Evaluation


AHFE Open Access