Development of an Experiential Physical Computing Kit for Learning Supervised and Unsupervised Machine Learning
Abstract
With the rapid advancement of AI technologies, including generative AI, artificial intelligence is becoming increasingly pervasive in society and everyday life. In Japan, national initiatives such as the Cabinet Office’s AI Strategy 2022 emphasize the importance of mathematics, data science, and AI education for all citizens, and teacher training materials for the high school subject Informatics II explicitly address unsupervised learning as a core AI mechanism. Unsupervised learning extracts latent patterns and structures from large-scale data without ground-truth labels and is widely used in real-world applications such as big data analytics. However, educational resources that enable high school students to concretely understand its learning process remain insufficient. Prior work has developed physical computing materials using autonomous robots to facilitate understanding of supervised learning, yet hands-on learning tools that deepen students’ understanding of unsupervised learning are still limited. To address this gap, this study extends prior educational designs by integrating unsupervised learning components into an experiential physical computing kit, enabling learners to engage with feature extraction and clustering processes in an intuitive and tangible manner. The developed kit is intended to support learners in forming a concrete understanding of both supervised and unsupervised learning through embodied interaction and data-driven experimentation.
Keywords: Physical Computing, Experiential Learning, Face-to-face Classes
DOI: 10.54941/ahfe1008179
Cite this paper
More from this volume
- Designing an Online Rehabilitation Exercise Service for Frailty Prevention among Older Adults
- Perceived Helpfulness and Adoption Intentions for Real-Time Attendance Text Notifications: Insights from School Stakeholders
- Development of a design system for an AI call intake assistant - a user-centered reverse engineering approach
- Designing Adaptive Transparency User Interface for Pedestrian Safety in Mobile AR
- Systemic Design for Social License: Modelling Information and Communication Challenges in Mining Environmental Management through a Systemic CJM
- Development and Verification of a Testing Methodology for Driver Alcohol Intoxication Detection Systems
- Long-term One-year Stability of Discomfort Perception in Automated Driving and Personal Influencing Factors
- From Commuters to Explorers: Modal Inertia, Behavioral Commitment, and the Segmentation Logic of Flat-Rate Urban Mobility
- The Sunk Cost Dividend: Anticipatory Commitment, Willingness to Pay, and Behavioral Activation in Flat-Rate Urban Mobility
- Designing for the Operational Middle: A Sociotechnical Framework for Integrating Psychosocial Risk into Aviation Human Factors and Safety Management
- Designing Employee Experience through Culture: A Framework for Culture Shift in Organizations
- Financial Reporting Quality and Firm Value: Evidence from Saudi Arabia


AHFE Open Access