Enhancing Material Literacy Through Hands-On Workshops in Educational Material Libraries
Abstract
Materials are foundational to every tangible design project. However, traditional product and industrial design education programs remain largely theory- or software-based, which can limit the development of students’ practical, experiential skills in materials. Although hundreds of material libraries worldwide support education, many still function primarily as consultative archives rather than as active learning environments. Since their emergence in the late 1990s, material libraries have provided organised collections of material samples for designers, professionals, and educators, yet their educational potential is often underutilised. This study examines how material libraries can evolve from static repositories into dynamic commons that support hands-on workshops and knowledge exchange. This paper explores how integrating design workshops and material engagement within an educational materials library can enhance material literacy and experiential learning in design education. By activating the materials library as a space where theoretical knowledge intersects with practical experience, this research proposes a replicable model for enriching design pedagogy.
Keywords: Materials Library, Design Education, Experiential Learning, Hands-on Workshop, Materials Experience
DOI: 10.54941/ahfe1007990
Cite this paper
More from this volume
- Instructors’ Perspectives on AI in Maritime Simulator Training: A Qualitative Study
- Methodological Validation of Environmental Embedding and Cognitive Absorption for AR Instructional Communication in Chinese Motif Design Learning
- AI Empowers Design Education: Integrated Model of Prompt Teaching and Originality Cultivation in University Design Majors
- Interdisciplinary Pathways and Pedagogical Models Integrating Artificial Intelligence and Design
- Shaping a pro-development orientation & proactivity as intentions corresponding to the process of self-education in a career in the globalizing world
- From Tutor to Co-Instructor: AI–Human Instructor Roles in Maritime Simulator Training and Assessment
- Internal-external parameters’ balance during cognitive performance as measured individual adaptive “norm” for learning/training
- A Bridge too Far: Low Literacy and Cybersecurity Materials
- Perceptions of Undesirable Software Development Tasks among Computer Science Students
- Manual Dexterity Required for Clothing Repairs: Assessing the Influence of Thread Fineness on Evaluation Outcomes
- An Empathy-to-Testing Workshop to Strengthen Human Factors Evaluation in Design Education
- Eye-Tracking Analysis of Students’ Problem-Solving Behaviors for Learning Support in a Tutoring Context


AHFE Open Access